About the team

Retro Blitter
Team

We didn't choose Atari.
Atari chose us.

A crew of demoscene veterans building games and demos for Atari ST and STe — because the hardware deserves better than what the '90s gave it.

"
The Atari STe was more powerful than anyone bothered to prove at the time.
We're here to fix that.
Who we are

Built on the demoscene.
Focused on real machines.

68k

Motorola CPU

Every project compiles down to real 68000 machine code, built with AGT and cycle-tight custom engines. No shortcuts.

50fps

Smooth on hardware

Hardware scrolling, blitter-chip sprites, DMA audio. Everything the STe offers — fully exploited.

0emu

Zero shortcuts

Every release tested on real Atari hardware. Floppy, HDD, OPL3 and MT-32. If it doesn't run on silicon, it doesn't ship.

Our story

From the demoscene
to real gamedev

Retro Blitter Team started together, with Rogul as our first project. Hospes brought years of demoscene graphics and music work on Atari ST/STe going back to the early '90s. KtZ started coding for the first time on that same project, learning 68000 programming as we went. From day one, we preferred building real games over demos — together, determined to show what the Atari STe was really capable of.

The answer was games. Full games, with proper stories, pixel art crafted by hand, music composed in YM2149 and OPL3, and gameplay that holds up against anything from the era. Proof that Amiga classics belong on the STe too — full games, not cut-down ports like the '90s gave us.

We operate out of Poland, stay connected via the European retro scene, and release everything for free. The Atari community kept the platform alive — the least we can do is feed it.

2024
Team founded
First projects announced, website launched
2024
Rogul released
Dark gothic dungeon crawler for Atari STe
2024
Fuji Tetris 68k
Polished Tetris for Atari ST — released
2025+
In progress
Zelda STe · Robbo Funky · UGH! · Cannon Fodder · Lotus I & II — building now
2026
Another World
Playable build available now — download it today
The crew

Hall of Fame

The people who make Retro Blitter Team happen.

Hospes
Krzysztof Jedowski
GraphicsSound FXGFX MusicProject Lead

Co-founder of RBT. Responsible for all pixel art, sound effects, and graphic music across all projects. Also writes about retro computing history for Atari Fan magazine.

Rogul · Zelda STe · Robbo Funky · UGH! · Fuji Tetris
KtZ
Krzysztof Jarzyna
Co-founderCodeEngine68000 ASM

Co-founder of RBT and lead programmer. Writes the 68000 assembly and C engines that push Atari STe hardware to its limits — hardware scrolling, blitter sprites, DMA audio streaming from HDD.

Rogul · Zelda STe · Robbo Funky · UGH! · Fuji Tetris
AD
Adrien Dangha
YM2149F MusicComposer

Musician and composer. Wrote the original YM2149F chiptune soundtrack for Rogul — dark, gothic, perfectly matched to the dungeon atmosphere. Master of the Atari's sound chip.

Rogul
Maver
Marcin Weryk
PlaytestingQA

Dedicated playtester for Rogul — ran it through its paces on real Atari hardware, caught bugs, pushed edge cases and helped make sure every run felt fair before release.

Rogul
AtariCrypt
Steve Gregory
PlaytestingOfficial TesterAtariCrypt

Official tester for Retro Blitter Team releases. Renowned Atari ST blogger and games reviewer — runs AtariCrypt, one of the most active Atari ST community sites. A key figure in keeping the Atari ST scene alive, he received an early build of Rogul months before release, provided critical playtest feedback and called it "beyond impressive" — his words, not ours.

Rogul · Chuckie Egg 2
Target hardware

Real silicon, real results

68000

Atari ST

520ST · 1040ST · Mega ST

  • 512 KB – 4 MB RAM
  • YM2149 sound chip
  • 320×200 in 16 colors

Atari STe's enhanced hardware was never fully exploited during the platform's commercial life. We're changing that.

Want to join the mission?

Follow the scene, test our releases on real hardware, report bugs, spread the word. Every download counts, every community post matters.