Retro Blitter
Team
We didn't choose Atari.
Atari chose us.
A crew of demoscene veterans building games and demos for Atari ST and STe — because the hardware deserves better than what the '90s gave it.
The Atari STe was more powerful than anyone bothered to prove at the time.
We're here to fix that.
Built on the demoscene.
Focused on real machines.
Motorola CPU
Every project compiles down to real 68000 machine code, built with AGT and cycle-tight custom engines. No shortcuts.
Smooth on hardware
Hardware scrolling, blitter-chip sprites, DMA audio. Everything the STe offers — fully exploited.
Zero shortcuts
Every release tested on real Atari hardware. Floppy, HDD, OPL3 and MT-32. If it doesn't run on silicon, it doesn't ship.
From the demoscene
to real gamedev
Retro Blitter Team started together, with Rogul as our first project. Hospes brought years of demoscene graphics and music work on Atari ST/STe going back to the early '90s. KtZ started coding for the first time on that same project, learning 68000 programming as we went. From day one, we preferred building real games over demos — together, determined to show what the Atari STe was really capable of.
The answer was games. Full games, with proper stories, pixel art crafted by hand, music composed in YM2149 and OPL3, and gameplay that holds up against anything from the era. Proof that Amiga classics belong on the STe too — full games, not cut-down ports like the '90s gave us.
We operate out of Poland, stay connected via the European retro scene, and release everything for free. The Atari community kept the platform alive — the least we can do is feed it.
Hall of Fame
The people who make Retro Blitter Team happen.
Co-founder of RBT. Responsible for all pixel art, sound effects, and graphic music across all projects. Also writes about retro computing history for Atari Fan magazine.
Co-founder of RBT and lead programmer. Writes the 68000 assembly and C engines that push Atari STe hardware to its limits — hardware scrolling, blitter sprites, DMA audio streaming from HDD.
Musician and composer. Wrote the original YM2149F chiptune soundtrack for Rogul — dark, gothic, perfectly matched to the dungeon atmosphere. Master of the Atari's sound chip.
Dedicated playtester for Rogul — ran it through its paces on real Atari hardware, caught bugs, pushed edge cases and helped make sure every run felt fair before release.
Official tester for Retro Blitter Team releases. Renowned Atari ST blogger and games reviewer — runs AtariCrypt, one of the most active Atari ST community sites. A key figure in keeping the Atari ST scene alive, he received an early build of Rogul months before release, provided critical playtest feedback and called it "beyond impressive" — his words, not ours.
Real silicon, real results
Atari ST
520ST · 1040ST · Mega ST
- 512 KB – 4 MB RAM
- YM2149 sound chip
- 320×200 in 16 colors
Atari STe
520STe · 1040STe · Mega STe
- Hardware scrolling + blitter
- DMA audio — 4 channels
- 4096 color palette
- OPL3 / MT-32 support
Atari STe's enhanced hardware was never fully exploited during the platform's commercial life. We're changing that.
Want to join the mission?
Follow the scene, test our releases on real hardware, report bugs, spread the word. Every download counts, every community post matters.