
Featured project
UGH!
Become a driver: or, how to please a prehistoric woman
A prehistoric action platformer — big boulders, bigger enemies, and caveman chaos.
$ cat /dev/blitter
Retro Blitter Team — Atari ST/STe gamedev crew.
We prove what the hardware was truly capable of.
The potential the '90s never showed.
$ uptime
Active since 2024. Projects: 3. Releases: counting...
$ _
16bit
Atari ST & STe
Every pixel by hand, every cycle counts
68000
Motorola heart
Cross-compiled C with custom engines
0emu
Real hardware only
Floppy, HDD, OPL3 and MT-32 tested
From the demoscene, for real machines
No emulators, no shortcuts, no corporate engines — just raw 68000 code pushing Atari ST hardware to limits nobody imagined in 1993.
Learn more about us →Our Projects
View all projects →YouTube
Visit our channel →All our games are free. Always.
We build for Atari ST/STe because we love it — not for money. But if you enjoy what we do and want to buy us a coffee, it goes straight back into hardware, tools and more games.